Borderlands 2 Review

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Borderlands 2 Review
Pulpit rock
The shoot-and-loot format (almost) perfected We loved the original Borderlands for all of its first-person-shooter action, varied gameplay (there was shooting people and driving over them, for example), and lots and lots of guns. In fact, the official claim from developer Gearbox Software was that the game offered 16,164,886 guns, which is almost as big as Gordon Mah Ung’s personal collection. Despite its glorious carnage, it also had a few glaring problems, foremost of which was a horrendous PC port that was so bad Gearbox publicly apologized (via a love letter written by the game’s annoying NPC Claptrap) and promised to make it right with Borderlands 2. Menus overlap one another in a console-ready attempt to fit everything into the middle of the screen. There’s good news, kids: Gearbox kept its word and has more than made up for its past transgressions with this awesome sequel, which goes above and beyond what we even thought possible from a franchise like Borderlands. The sequel is better than the original in every way imaginable, making it a must-have for PC gamers. All of your firearm fantasies are fulfilled in Borderlands 2, with shotguns that shoot acid, rockets that shoot homing missiles, and grenades that explode into more grenades. Like the first game, the sequel takes place on the mythical planet of Pandoraâ€"and once again you are a rogue vault hunter determined to unlock a secret relating to some ambiguous mysterious Vault. As before, the story isn’t te

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