Crysis 3 Review

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Crysis 3 Review
Pulpit rock
Crysis 3: Third time is not quite the charm PC gaming is where you go for high-octane visuals, and the original Crysis was no exception when it dropped in 2007. The highly anticipated sequel in 2011, however, proved a less ambitious affair. We traded a vast, free-roam jungle for the relatively restricted avenues of a war-torn New York City. There was usually more than one route to take, but this more linear experience arrived with some seams showing: Its advanced graphical options were inaccessible, the AI did not impress, and it did not even use DirectX 11 (at first). Crysis 3 fares better in some ways, but not in others. He may not be pretty, but he's beautifully rendered The game’s artificial intelligence is the most frequent and obvious offender. AI opponents are simply not very aggressive, even on the highest difficulties, and their tactics are reliably countered by just activating your stealth cloak and sprinting a short distance away. And you can now upgrade your abilities to make yourself even stealthier, faster, and deadlier. Ammunition is also plentiful, and your melee attacks are brutal even when the enemy sees you coming. But while combat may be lacking, your arsenal certainly is not. The game provides a steady flow of new and interesting ways to kill people dead, from a heavy-duty composite bow with optional explosive-tipped arrows, to experimental assault rifles and things that don’t even look man-portable. Crysis 3 is like a gun-nut toy store. Y

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